|
VGL® is the industry's leading, award winning volume graphics
software development environment. It provides 3D computer
graphics capabilities for voxel data that have only be
known in classical polygon based 3D graphics. Furthermore
VGL combines both - volume and OpenGL polygon graphics -
in a single 3D graphics environment. The synergy of
combining the inherent advantages of both graphics
technologies opens up new possibilities for software
products in healthcare, industry and science.
VGL Key Features
-
VGL is a C++ class graphics library with comfortable API including
a powerful scene graph level.
- VGL provides the most powerful set of features on the market for
the visualization of voxel data.
- VGLs unique resource management allows to handle
largest data sets on a standard PC. Its highly effective
memory access routines enable the simple and painless
integration of VGL technology into existing
applications. VGL allows to access the voxel data to be
rendered from existing data structures within your
application, thus making it unnecessary to duplicate
large memory amounts in your application.
- VGL provides ultra fast software volume
renderers, e.g. volume ray-tracer, iso-surface
rendering, MIP, and X-ray, as well as hardware
accelerated volume renderers. All renderers can be
combined in a single scene, e.g. to visualize different
tissue with different renderers.
- VGL allows the seamless integration of volume
rendered objects into OpenGL based graphics
applications.
- VGL is available for:
-
Windows Vista, XP, 2000 (IA 32 and AMD64/EM64T )
-
Linux (IA 32 and AMD64/EM64T)
-
MAC OS X
- other Unix OS on request
- VGL enables easy cross-platform software
development.
- VGL enables fast and economic software development
within the areas of medical, industrial and scientific
data visualization, image processing and analysis.
|
|
| VGL Product Flyer |
You need more information?
Download the VGL product flyer (1.5 MB).
|
|
If you are interested in using VGL in your development projects please contact us
by email.
|
|
|